Chad Nilep

Chad Nilep

Players can group up to complete quests, explore the world, roleplay, or any other of a number of in-game activities. (Screenshot taken by the author. World of Warcraft ©2004 Blizzard Entertainment, Inc. All rights reserved.)

Digital ethnography of linguistic multitasking in World of Warcraft

Lauren Collister, a Ph.D. candidate in sociolinguistics at the University of Pittsburgh, describes how digital ethnography deepened her understanding of multimodal communication within a team of World of Warcraft game players. Players use text, voice-over-IP talk, and face-to-face talk to accomplish distinct functions.

Calls for papers at LINGANTH

With abstracts for the 2012 American Anthropological Association Annual Meeting coming due soon, various SLA members have sent out calls for papers. Here is a list of recent calls sent out via LINGANTH.

Digital Content Editor self-introduction

Introducing myself, my work, and my ideas for digital content at SLA. I see the Society for Linguistic Anthropology’s digital content as serving essentially two audiences: Society members and a broader public. My goal as DCE is to continue the good work undertaken by the SLA in recent years and to carry it forward into the future. SLA members also have a role to play in digital content, contributing your knowledge and expertise.

On Free Will

A light-hearted dialogue on the meaning of “free will”, inspired by Karl Smith at Modeled Behavior.

Research Works Act – H.R. 3699

The “Research Works Act”, H.R. 3699, was introduced in the U.S. House of Representatives in December 2011. The Association of American Publishers applauded the bill, but some scholarly publishers have expressed opposition. This post provides a brief summary of the bill and arguments in support and opposition.